![]() These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules. Has world changing powers at high levels. Often capable of solving encounters with a single mechanical ability and little thought from the player. ![]() Classes by Tier Tier 1Ĭapable of doing absolutely everything, often better than classes that specialize in that thing. This article will not address prestige classes, but the third linked post provides a broad and thorough analysis of prestige classes. I will guarantee you, that I will be the first one who will pledge for such a game.This article draws heavily from These three forum posts which discuss the same topic. My STRONG suggestion: Go ahead and do a crowdfunding in order to code and release an even more advanced "Warblade 2.0". Guys, I can only hope, that you keep up the good work and go further with that project. So I'm not only deeply surprised, but also VERY HAPPY to see now a tribute, and that there are enthusiastic programmers who have already (surely) invested a huge amount of time in order to code the tribute game. ![]() I also was a pledger on Ulule for Warblade MK II (even with quite a large amount in order to get a personal wish realized.), but unfortunately, Edgar's passing prevented any further progress. I was always in close contact with Edgar during his development of Warblade (although not being a coder myself.) and always highly appreciated his work. To be honest, after Edgar had passed I never expected anything further to be published with regard to Warblade or even Warblade MK II. With the story of how this came to be out of the way, check out the changelog below for a look at what to expect in Warblade: Tribute: With his blessing, I powered on and created the full mod, alongside assistance from Iridum77 for technical support (a role he regularly performs on mod projects of mine) and Entit圓7/Sam Warren as the announcer for the action-focused Announcer Pack 3. ![]() To ensure I was respectfully doing this, I got in touch with one of Edgar's close friends and co-workers, Simon Quincey, to discuss the usage of graphics and the creation of the mod. In light of this, for my modification, I sought to try and restore some of this content into the original and put my own spin on a number of graphical changes that I feel, if nothing else, freshen up the game many may've spent decades playing. For many years, Warblade has languished without official word as to the sequel. It was deeply saddening to hear the creator of one of my childhood games had passed, and without seeing his creative legacy through. Warblade II was a project I watched in anticipation, but when the sad news of Edgar Vigdal's death reached me, I was heart-broken. Now, as an adult and experienced modder, I asked the question every modder asks - can I add to this game somehow? Whilst the elusive Sol God Rank has never been on my profile, I still whiled away hundreds or even thousands of hours over the last eighteen years revisiting Warblade again and again. It's one of the earliest games I actually remember playing, and I spent hours chasing secrets, getting better, and hunting down all the ranks I could. Warblade came out in 2003, and I remember playing it with my dad fondly. Hey everyone, and welcome to the first released mod for the original Warblade on ModDB! Read on to check out graphical changes, a video in action, and a changelog, as well as a little personal anecdote about the game/mod.
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